Monthly Archives: November 2016

Playing and not

It’s the final day of the Horus Heresy campaign I’ve been playing in, and I’m not going. I haven’t made quite as many games this year as I’d like, but the ones I have made were good fun. The best thing about this campaign I think was the sense of immersion and continuous narrative the organiser created. Everyone who plays has to sign up to this wiki where you make a profile page for your army and track results. The map was a system of planets and when we are all standing around at the start of each day advising our elected warmaster and pointing at the map of planets it feels like a bunch of generals, and if you squint you can see enormous astartes warriors, grizzled auxilia commanders and mechanicum cyborgs in place of the (mostly) bearded and (universally) T-shirted gamers.

You also get one of these little dog tags for each day you play, which gives a once-a-game minor advantage you can use in future events with that army only. Very cool.

I’m not going because my son had a biopsy under general anaesthetic on Wednesday, and his mother had root canal the day after. We’re all a bit drained.

But it’s getting towards the end of the year, and I naturally start to want to recap what’s happened. Gamewise my D&D campaign has continued, since 2014! It’s the longest continuous game I’ve ever played in with the same PCs, which is something to be sure. I played two SAGA games with my brother and then he tried to get me to play Age of Sigmar but Such Things Have Yet to Come to Pass.

I’ve ordered some Picts from Westwind in the UK on the strength of a discussion about Arthurian SAGA I had at the House of Paincakes. I figure even if I never play, it’s a manageable project I’ve always wanted to do so that’s OK. At this stage I’m planning on taking my Irish warband to Southern Fury, a SAGA mega-battle, at Cancon next Australia Day weekend in January.

fianna

My fianna (hearthguard) and Irish warlord for SAGA.

Outside gaming, I’ve been art-ing quite extensively. I read a book (I think I mentioned it before) called the War of Art, and one of the sentiments the writer put forward was that trying really really hard to be famous at something creative is self-defeating; success is a by-product of skill, which is a by-product of hard work. It’s a tough balance to strike, to work and work at something while trying not to think about where you expect to take it. But you know what, damn me if it isn’t starting to work. Someone saw my Instagram account and I was invited to showcase at a RAW event. It’s this international artist collective thing where you sell tickets and show at an event in your hometown, and then you can show at any other RAW in the world. So I’m keeping my head down, painting, and going to life drawing clubs at the pub when I can. Getting better, sometimes not as fast as I’d like, but better nonetheless. I’m determined not to jump the gun and make a store and a website and a facebook artist page and all that until it’s actually time to advertise something concrete, like this RAW event. Basically I don’t want two things:

I don’t want to be one of those Deviant Art types with a hundred pictures of wonky elves bragging about how they’re a self-taught artist. I want my art to be under my control, to be able to pick my style based on what the work needs and do it.

And I don’t want to have a bunch of empty, deserted online artists pages and profiles and etsy stores because I jumped the gun and thought I was ready for sustained professional engagement with the world when in fact I wasn’t.

Both those things are tempting though 😀

See you next time,

Jimmy