Here’s some terrain I finished a few days ago.
I’m particularly happy with the skate park because it’s modular, so it’s great for setting up a varied table, and at first glance it could just be a bunch of generic urban shapes rather than an actual skate park.
For both of these pieces I did what I usually do: sprayed them quickly with a base colour and a highlight, glued the posters on, then scribbled some pastels and graffiti on and sprayed with my ink/water rain mix. Then I matt-sealed the whole thing. The only new element this time was that I bought a white paint pen from the art store for white graffiti, and I’m really happy with how it turned out. Five bucks well spent.
The great thing about scenery is that you can stop wherever. I think these are good enough for the table right now, but I can always come back and add rust, metal chipping, more graffiti, whatever. And I fully intend to – I just don’t want to go too far, and make the scenery as detailed as my models, because then I worry that it overshadows them a bit.
Funny how we variously call it “terrain” or “scenery.” I’ve noticed I switch between the two terms a bit. I suppose “terrain” implies that we’re thinking of it in strategic terms, as an element of the battefield to be considered and contended with during the game. But “scenery” implies its main purpose is to make the game look better, and increase our immersion in an imaginative sense. Those two ways of looking at it are an example of the strange dual nature of miniatures wargaming right there: simulation and spectacle at once.
Until next time,