A little while ago GMort at the House of Paincakes blogged about the edition cycle of table top wargames. This sent me spiralling off on a tangent in the comments section (as I am wont to do) about the lack of creativity in modern game design, and games design companies that are content to find new, easy ways to extend the life of their flagship games for years – or even decades – rather than, you know . . . do their job and design new games.
We all know that this is an issue in the video games industry, particularly the so-called ‘hardcore’ market where annualised franchises are the order of the day. It’s also an issue where tabletop games are concerned. The latter industry seems to reflect it’s younger sibling in this regard.
I was really, really pleased to read this piece today by Gabe Newell, managing director of Valve and my new hero. It restores my faith that there are still actual creatives striving to actually create in the wasteland of sequels and undead husks that is modern gaming.
You know who is to blame though. It’s us. Every time one of us buys a game with a numeral after the name, or the latest edition of Warhammer, gaming gets a little bit more bland.
Discussion welcomed as always,