This wednesday I’m running the first adventure in a new Dungeons and Dragons campaign. We’re playing 3.5 Edition, as that’s the one everyone’s most familiar with and I quite like it. It’s a small game, with only three players so far, but they’re an eclectic bunch. First up is my partner of many years, who is one of those players with a recurring character. She runs a thief named Barron Jones whose identity is passed from master to apprentice, like the Dread Pirate Roberts in The Princess Bride. I’m excited to see the newest incarnation in action.
Then there’s my friend KyoheiZero who has never played D&D before but devours video games and table-top wargames. He’s having trouble envisioning how the game will play out, but he’ll see soon enough.
And finally my friend Chimpomagee, who is an old-school D&D player in the body of a twenty-three year-old Computer Science student. He devised his character concept first, and then rolled his abilities and took them exactly as they fell in order, for more interesting role-playing. Haven’t seen anyone do that in years. He has been running a campaign of his own for some of his other friends who were also new to traditional RPGs, and is still amazed by the fact that you can suggest anything you like and there are no imaginary walls for your character to hit.
I’ve run a lot of games over the years, but I’m particularly excited about this one. Nervous too. These days I have no time to get lost in details and I think that’s a good thing. I’m going in with a clear head, a page of notes, a hand-drawn map of a tower and the sense of a blank world ready to be coloured in by the player’s stories.
Let’s see how we go…